", That extends to gameplay. The party is approached by a down-on-her-luck elf and her giant Dandelion friend. The chest hidden on the Ethereal Plane(which is worth 5,000 gp) contains recent earnings(210 s p a nd 70 gp), a potion ofdiminution, a potionofgrowth, a nd a potion ofadvantage (see appendixA). Treasure. This campaign looks like it could be perfect for my group of 10yo kids, with whom Ive been running adventures for the past year (a mix of written-for-kids, homebrew and adult adventures with a few more things behind veils for age appropriateness). The locations laid out in the chapter can work in a sandbox-style, though if the players make a beeline for Downfall they could be woefully unprepared for the weirdness of whats going on in the bullywog city. Interestingly, this adventure was said to come with a DM resource for creating Domains of Delight, different planes in the Feywild that are ruled over by powerful fey creatures, and Archfey, the rulers of the aforementioned Domains of Delight. Embed The Wild Beyond the Witchlight to websites for free. Even if your table loves roleplaying, exploration, and puzzles, I would still want to be upfront with them and let them know that this adventure actively looks down on combat in most circumstances. This chapter follows the same formula of the second chapter. hbbd```b``> There are a couple of instances where the players can get absolutely crushed if they arent careful. More Options. I'm just wondering what everyone is thinking about the upcoming book Wild beyond the Witchlight. If you used the "Lost Things" adventure hook, check the Story Tracker to see if Skabatha Nightshade FEATURES OF THITHER has anything the cha racters want to reclaim. ], One of the many novelties of this adventure is that the characters can accomplish their goals without resorting to violence but only if theyre clever, write the authors. Read this chapter in its entirety, and reacquaint yourself with the "Pris mee r Overview" in GUIDE FROM THITHER TO YON chapte r 2. 1250 0 obj <> endobj All in all, I really liked this adventure. Balefor for free! Portions of the materials used are property of Wizards of the Coast. " Contents Contents Index Characters Creatures Magic Organizations Miscellaneous The party is only pushed towards the next area by the hag Bavlorna. This is the first time were seeing these kinds of aids in 5th edition, and I hope Wizards adds more of them in the future. This fear has twisted Endelyn's home into a reflection of her need to be in control. If they refuse, he throws them in prison. Youll also be able to play as a Harengon bipedal rabbitfolk known for their speed. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. I found this to be quite a strange choice and would personally run a combat encounter if the players guess wrong, rather than locking away a huge chunk of the map. Im quite intrigued about this adventure. 1282 0 obj <>/Filter/FlateDecode/ID[<2B4ED8DABFCE02419D382B3B1659B4EB>]/Index[1250 60]/Info 1249 0 R/Length 142/Prev 421465/Root 1251 0 R/Size 1310/Type/XRef/W[1 3 1]>>stream Additional accessible formats for this information are available upon request. Detailed. Fixing this will definitely depend on what is motivating your party, but it could be as simple as a ping from a lost thing in the direction of Thither. With the information the unicorn has provided and help from Will, the party makes their way to Loomlurch, Skabathas hideout, where they are pushed to rescue the Skabathas captives. Prismeer is intended to give you a taste of the Feywild, and highlight what makes the realm distinct from the material plane most of us are used to. odd. The Warlock plot hook boils down to the classic, go here, do this, and you get {insert x item} in return. Discover the best professional documents and content resources in AnyFlip Document Base. Discover the best professional documents and content resources in AnyFlip Document Base. Next Page. This realm is ruled over by Endelyn Moongrave, a wicked witch that can gaze into the future and is obsessed with grim theatrical plays. Although The Wild Beyond the Witchlight introduces the Feywild to D&D 5E for the first time, it wont cover the entire plane. The time spent in Prismeer is rife with impactful player choice, open-world exploration, and problem-solving. Are you saying its more of a possibility than normal? Of course there are notes on how to role-play the NPCs! This chapter does a great job tying off threads of the story that have been left open until now and pays off mysteries that have been hinted at throughout the adventure. I love that the characters are encouraged to sit down with Skabatha in order to reach a mutually beneficial agreement. That way, players dont show up with optimized combat builds and can have more fun in their character creation by purposefully choosing suboptimal character choices that are more about utility than fighting. "One of the things we tried to do was give Feywild creatures relatable motives while hammering out three 'rules' of the Feywild that most of these creatures abide by: the rules of hospitality, ownership, and reciprocity. The Wild Beyond the Witchlight is a 5th Edition adventure module published by Wizards of the Coast that takes players from a circus on the Material Plane, called the Witchlight Festival, into the Feywild domain of Prismeer. $749.99. This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital character sheet. I think that it reads and plays differently than just about any other official adventure released for the 5th Edition. I'm all in favor of non-combat solutions to situations, but D&D's characters are uniformly exceptionally good at . You may also purchase individual backgrounds. The Wild Beyond the Witchlight is a Feywild-centric adventure that takes players from a mysterious circus on the Material Plane into the whimsical plane of the fey. That doesnt mean that its designed for children, or that its necessarily easy in any way. Although the Feywild has been referenced for years in the best Dungeons and Dragons books, this marks our first official adventure to that realm. This event is meant to set players on the outlined path where they meet NPCs and experience events in the order they were meant to occur. My favorite event by far is the cupcake eating competition which has an engaging mechanic and can lead to a beneficial item. A FEYWILD ADVENTURE CREDITS Concept Illustrators: Jedd Chevier, Daarken, Toma Feizo Gas, Titus Lunter, April Prime, llya Shkipin, Cory Trego-Erdner, Shawn Project Lead: Christopher Perkins Wood, Kieran Yanner Art Director. Get the 14 magic items from The Wild Beyond the Witchlight for use on D&D Beyond. Finally, for parties that fail their rolls or for parties that simply fail to grok the pacifist solution to a given puzzle Wizards occasionally notes an explicit way to lend a helping hand. A great marble tower ringed by delicate spires casts its shadow over the rooftops below. the Witchlight vane graces the back cover. While often mentioned, the counterpart to the Shadowfell has gotten much less attention through the editions. The Wild Beyond the Witchlight - Bob Flip PDF | AnyFlip Bob Download PDF Publications : 67 Followers : 1024 The Wild Beyond the Witchlight My book versions, online and when downloaded, have working contents pages. I love that the atmosphere of the whole carnival can take a dark turn, signified by eerie, discordant music. It radiates a n aura map are described later in the cha pter. While hold-ing the replica chest, Mister Witch can use an actionto summon the larger chest. Players are constantly finding or trading non-magical items throughout the adventure, so the list of 100 items in the introduction helps to make sure that they dont get boring and repetitive. When were getting friends around the table in the real world, no one has the time or patience for that. This time around, the designers at Wizards of the Coast set out to do things differently, and they call it out for new players in the campaigns opening pages. Split into three kingdoms called Hither, Thither, and Yon, it's a bizarre place where time moves differently and nothing is as it seems. In terms of stats, a fairy player adds +2 to one stat and +1 to another. Like this book? After the party departs the swamps of Hither, they will arrive in the enchanted forest of Thither. Once every eight years, the fantastic Witchlight Carnival touches down on your . Endelyn Moongrave, a member of the book's villainous Hourglass Coven, is a good example of this. You see them everywhere in Motherhorn: cranes, puppets, ornithopters, and mechanical dresses. In this adventure, players are rewarded for quick thinking and diplomatic discussions rather than solving disagreements with violence. As is sometimes the case with more open-style adventures, it can be unclear what the partys next move is supposed to be. The Story Tracker is an amazing concept and one that will be very helpful in a campaign with as many moving pieces as this one. The Witchlight Carnival has come to town! As game designer Ari Levitch describes, these isolated locations mirror the Domains of Dread explored earlier this year in Van Richtens Guide to Ravenloft. It is ruled by Bavlorna, one of the three hag sisters that have taken over the realm. The Wild Beyond the Witchlight is a unique adventure for 5th Edition D&D, designed to take players through levels 1 - 8. This chest is a replica of a muchlarger chest hidden on the Ethereal Pla ne (with thehelp of a L eomund's secret chest spell). You want something that breaks the typical 5th Edition formula. Just copy them, cut them out, and keep them behind your DM screen. INSIDE THE WAGON If the characters attack the carnival owners, A flamboyant elf grins from ear to ear as he welcomes they're swiftly restrained by Burly and Thaco, who you into the wagon with a theatrical bow. By continuing to use our site, you consent to our use of cookies. For example, the Orrery of Tragedies is a lightning-powered device that enables Endelyn Moongrave to glimpse the future, but more importantly, it reinforces Endelyns love for mechanical contraptions. of conjuration magic whe n scrutinized with a detect magic spell. They reorganized the standard 256-page format to make room for it. Every location that does not have a published map is included, as well as 21 bonus maps. There are two new backgrounds, the Feylost and Witchlight Hand, and two new races, Harengon and Fairy, introduced in this module. 'Staff Area" above) a nd leads the charactersand is ceremoniously produced from its box during through it. I can already feel several angry Dungeon Masters (DMs) pounding on their keyboards at home. If she is killed before this information can be gathered, the party may be at a loss for what to do next. %PDF-1.6 % Kate Irwin Check 18 flipbooks from Taruut. Outside of the new material, The Wild Beyond the Witchlight will also see a few familiar faces return to D&D. The party then travels to the unicorns lake where they learn the truth behind what happened to the realm of Prismeer. HITHER IS A SPRAWLI NG FEY WOODLAND provide directions to other locations in Thithe r. As the characte rs make the ir way through Thithe r's an- with a decaying core. de nize ns. The party encounters an old man who has been cursed by the second hag sister, Skabatha. They are Small creatures that belong to the Fey creature type. The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delight, and is designed for characters of levels 1-8. This introductory chapter provides the party with a baseline of what to expect in the Feywild: fun and quirky encounters, rules of hospitality and politics, and a sense that everything is not quite right. You can publish your book online for free in a few minutes. A weekly roundup of the best things from Polygon. The Wild Beyond The Witchlight takes D&D players through the strange and fascinating Feywild. That approach helps give Prismeer - and the Feywild, by extension - a unique edge. The worlds are quite separate from one another so you could run one or part of one without much trouble. Time has not been kind to this realm, however, and dark days lie ahead unless someone can thwart the dastardly schemes of the Hourglass Coven. To get more targeted content, please make full-text search by clicking. The Big Barkless encounter, however, is an easy trap to fall into and can easily wipe out a 2nd-level party. Rescuing the children is a great secondary objective and encourages the party to explore Loomlurch beyond the primary objective. The Witchlight Carnival is also confirmed to be a counterpart to The Carnival that appeared in Van Richtens Guide to Ravenloft earlier this year. Zoom In. The chapter starts off with the players landing in Hither, where they are given a lay of the land and can see a hot air balloon crash in the distance. Can your players discover its source and return it to normal? A bargain they struck with Bavlorna Blightstraw in , Thithe r is ruled by Skabatha Nightshade, also chapter 2 might also require the c haracte rs to pay known as Granny Nightshade. As long as your kids are well-versed in the dangers of D&D (character death is a possibility in this adventure) this seems like an amazing adventure for a younger table1. Oftentimes, finishing a quest without coming to blows requires creative role-playing, and giving life to those NPCs energetically and consistently can help guide the party in the right direction. of Thithe r. They could be searching for their lost who knows important information about Zybilna's things or questing for a mea ns to overthrow the fall and explains the importance of findin g the horn Hourglass Coven. Subscribe to our newsletter and never miss another post! Peak performance:Check out the best D&D character builds. Tipping players headfirst into a parallel dimension with shades of Alice in Wonderland, 'odd' is the order of the day. Again, experienced DMs will probably be tearing their hair out right now. Read her descrip- tion and skim he r stat block in appe ndix B. Loomlurch a visit. newsletter, Paizo bans AI art and content in its RPGs, including community-created work, The Pathfinder and Starfinder company commits to work by human professionals, Attack on Titan Final Season Part 3s first episode is now on Crunchyroll, Heres those Hieronymus Bosch tabletop miniatures you were looking for, Turns out this is just the tip of the alt-minis iceberg, Disguised Toast is expanding beyond streaming, but its coming at a cost, Sign up for the Instead, the book centres on a new domain within the Feywild, called Prismeer, which lead writer Chris Perkins says has been designed as an archetypal Feywild domain. The Wild Beyond the Witchlight: A Feywild Adventure (Dungeons & Dragons Book) Hardcover - September 21, 2021 by Dungeons & Dragons (Author) 2,928 ratings See all formats and editions Hardcover $40.83 23 Used from $21.41 38 New from $30.78 A wickedly whimsical adventure for the world's greatest roleplaying game. The Wild Beyond the Witchlight is scheduled to release September 21, and is already up for pre-order in hardcover and digitally through D&D Beyond. The Wild Beyond the Witchlight, the newest campaign for Dungeons & Dragons, was designed from the ground up with the option for a pacifist playthrough. It contains a half-page worksheet for the very necessary pre-game session zero that youll need to have before you kick things off. That said, the party would have had to play the situation quite poorly in order to end up in a very dangerous situation. But theres more to this magical extravaganza than meets the eye! Taking it beyond the 10th level would have left a lot of player abilities unused. Bath While this may seem anticlimactic to some groups, I like that success in this adventure is based on completing a goal rather than defeating a BBEG. This chapter does a good job of describing the ideal path for the characters to follow, as well as providing interesting random encounters to make traveling the magical swamps more whimsical. The party goes to Telemy Hill and learns of how dangerous bargains with hags can be from the cursed goblin, Jingle Jangle. We chat with the project lead of The Wild Beyond the Witchlight, an adventure more bizarre than anything we've seen from Dungeons & Dragons before. The Witchlight Carnival has come to town! That said, I think that this adventure is particularly table dependent. As with several recent D&D releases, The Wild Beyond the Witchlight is also available with alternative cover art, illustrated by Hydro74. "Endelyn has foreseen her own doom and the doom of her coven," Perkins reveals, "so everything she does is meant to distract from that inevitability and postpone it for as long as possible. Youll enter the scene after the ruling Archfey has gone missing, leaving her domain to fracture into three realms: Hither, a dank swamp; Thither, a glorious ancient forest; and Yon, a dramatic mountainous landscape. Here they meet a member of a band of adventurers that are committed to helping save the realm of Prismeer. Also, with the exception of the Unicorn Carousel in Chapter 1, the players are never told who has the items the party is looking for. This module goes to great lengths in order to provide alternatives to combat or secret weaknesses of powerful NPCs when combat is necessary. When entering the carnival, players dont really know that they are looking for a portal to the Feywild. If questioned about the nature of thethe monarch's coronation (see "Timed Events" laterin the chapter). The swamp is home to a band of rabbitkin bandits, dangerous bog creatures, and pompous Bullywogs. It adds another dimension (heh) to exploring the castle and provides a great reason for the party to investigate the issues that have befallen the realm, rather than simply being told. Many of the situations have a solution other than violence. Arcane Eye may earn a small commission from affiliate links in this article. Players can access their Art Library in the VTT to set a character's portrait and token. The new player options that are introduced are: Providing two different fleshed-out plot hooks allows for the players to feel more tied into the story. When the Queen is freed from her prison, it is said that all the remaining hags travel to another dimension to hide from her wrath and that the adventure doesnt cover the scope of what the alternate dimension may entail. The carnival is a gateway to a fantastic Feywild domain unlike anything found on the Material Plane. In fact, as long as players are polite and non-threatening, she is more than willing to work with them and provide what they are looking for. The Wild Beyond the Witchlight. D&D Icons of the Realms Miniatures: The Wild Beyond the Witchlight - Collector's Edition Box.