Having a CPU clock of 3.9GHz or higher is recommended. Obilgatory im am relativly new at editing and scripting in Arma3. Excellent mod! It takes 200% increased damage from high-explosive (HE) type munitions. Arma is a very CPU-intensive game, much affected by processor single core performance. Powered by Invision Community. It is only visible to you. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. I click it, nothing happens. Press J to jump to the feed. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. It takes 20% less damage to hits to HE-type munitions. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. I didn't find any mod with a nice speedboat and the Arma's original is too slow. It's meant to have a maximum rotation speed. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. No matter the variant, they all utilise Composite Armour plating. Speeds listed are forward movement speeds only. Scrolling slower (or in smaller increments) should improve turn speed a bit. Multiply by 3.6 for km/h. Pull the nose down [W] to gain speed and up [S] to lose it. Drawbacks Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 128 km/h on land12 km/h in water All trademarks are property of their respective owners in the US and other countries. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. What would be the point of using gears if the vehicle accelerates the same? Valve Corporation. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Otherwise, like Yannick said, it does have a max rotation speed. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. I can't find the PBO of the original Arma 3 vehicles. It would only affect top speed which the 3 keys do already. Also if using CBA you could use their perFrameHandler instead. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. This item will only be visible in searches to you, your friends, and admins. Interior. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. 1) How to change the vehicles (car/boats/heli/planes) speed, please? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Fuel capacity In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. I can't understand the reason. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Good night! And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. Depletion of its integrity will always result in a catastrophic kill. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Anyway, thank you for all ur help It helped me a lot. The gunner position exclusively controls all weapon systems remotely on the armed variants. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; ARMA 3 is processor clock dependent first (both client- and server-side). By There may be other solutions, this is just something I have done for moving a large sub around in the water. Not sideways, backwards or diagonal. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Could be the original, but more faster. Press J to jump to the feed. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. da mimic script pastebin Crew Capacity Features on release it should close the damn menu, or it closes after selecting an action. 26 fuel units Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. Top speed telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. The Strider is a four-wheel drive armed reconnaissance vehicle. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Move the mouse slower. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. As often as it's done Variants Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member By Valve Corporation. vehicle 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. Can only be applied via script or using the Virtual Garage. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. simulation yet seen in the Arma series. I'd assume in MP execute that locally to the driver. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Just like with the stance system for infantry. That should allow the vehicle speed up until it hits 50km/h. Is possible to show the option all time of the day, too? 9700 kg (all variants) The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. In jets I use 1200 DPI. 200+ km/h. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A I disabes the mod, and its works. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. enemy (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. It's not as indepth as your solution but it is there. VEHICLE IS ALWAYS AN OPTION. and, I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Create a new vehicle shop is very simple. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. (You go slightly faster than listed). and the 2 civ boats pleases. This can be provided by nearby houses, or by building tents. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Very useful with HAFM naval units. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. Could anyone help me with 2 things please: Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Seats As you are unarmed, you have nothing to raise/lower. I never liked, in any game, tapping the "gas pedal" to accelerate with. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. Use the rudder [Q] and [E] to rotate left/right. 1- The button Accessories on gun shop npc stops working. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. How about adding gears while we're at it? Please see the. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). The first thing that i want is change the speed from normal vehicles, already on Arma 3. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Limit the speed of an AI-driven vehicle or AI person to given value. Running the game at 4x speed shows that unarmed sprinting gives these values. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Thank you for help. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Then look for the file when vehicle are on sell with their classname, price, etc.. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). You need to sign in or create an account to do that. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Notable Traits Untested so mileage may vary. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Powered by Invision Community. Maybe Its still there. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. #4 [ESD]Calibre May 9, 2017 @ 2:51am This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. marvinzih: do you knew how to fix it, please? It reduces up to 20% of incoming damage from HE-type munitions. Espaol - Latinoamrica (Spanish - Latin America). It's measured in meters-per-second. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Info This script was used to get speeds. Maintaining a constant speed up till now is annoying at best. This script was used to get speeds. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Hold [Z] to decrease throttle and lose altitude. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Once all these conditions are met you can enlist fighters to your cause. Item capacity HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Games. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. For those Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Here's some data. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It have: vItemSpace , licenses[] , price and textures[] . joew While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Everything about the ARMA game series by Bohemia Interactive on reddit! The rest tend to flicker & will be ignored. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Or do u knew some tutorial that have a step by step to do that, please? A guide to graphics settings vs frame rate for Arma 3 in 2021. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Game engine does not support this feature for air vehicle physics. have at act as an accelerator. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Articles containing unused/removed content. That would make it more useful to use the other keys 'Q' and 'W'. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. ^ A low gear would certainly help for steep terrain. The driver can operate the vehicle, turn the lights on and off, and blow the horn. It's measured in meters-per-second. I was curious about how fast a player could run forward in a single direction. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Faction The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. One of the most significant additions to Arma 3 is the introduction of underwater environments The adjustable periscope makes the Strider highly useful for reconnaissance purposes. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Hold [Left Shift] to increase throttle and gain altitude. Espaol - Latinoamrica (Spanish - Latin America). Momentum, suspension and gravity all play a much bigger Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic The RCWS turret on armed variants can only survive 40 points of damage before failing. By using this site, you agree to our Terms of Use. You click it and nothing happens or it becames disabled Speed limiter and auto-cruise modes for vehicles. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. A Strider looks over cargo containers at Malden airport. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. PHYSICS All rights reserved. Would be good to have wheel spin and skid if using 'E' from a standing start. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Meda's usually-incomplete-never-to-be-completed project dumping ground. Primary armament If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Texas General Knowledge CDL Practice Test. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). So the question that i have is a two-parter: 1. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. By How do you even aim? AAF Press question mark to learn the rest of the keyboard shortcuts. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Aaaaaaah too bad i can't change vehicles speed =( Multiply by 3.6 to get KM/H. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). So, the first step is ho to change the speed of this vehicles. I got a problem with Jozen mod. But what is the best way to do it relative to the direction the vehicle is facing? The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Here's some data. I can open it with notepad++ but it is crypted (a lot of unknew characteres). should free up the scroll wheel for more practical function like speed control. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Use the mouse to control the helicopter smoothly. Only 20% of damage is transferred onto the Strider's "health" pool. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed?