- (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Created an optional patch for the Lustmord Armor mod. This will be accessible through the Serana Menu. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. - Disabled another bloodcursed arrows topic that should have been disabled. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). Nearly 300 new voice lines. A bunch of fixes and content additions. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Should now help prevent Serana talking to her from too far. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player.
To fix this, just stop moving to refresh Serana's package stack. The Romance Update is here! - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - (SSE Only) Repackaged BSA. - Revoiced reactions to lockpicking objects. Includes both some radiant and story-driven conversations. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" One of the most expansive updates for SDA to date. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! This is so you don't miss any commentary she has to say, when she wants to speak. If you've been having problems with the quest, this bugfix update should fix it for sure. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Serana will no longer compliment your skills when she is in a dungeon. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Added framework for future patchless integrations with Apocalypse Spells. She will say yes or no depending on whether she's good with it or not. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. (See the article here for all the names). The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. (It's easier to manage compared to four separate mod pages). - New trading dialogue. - Fixed Serana saying "Lani" for the "Jon" Name. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. LL version still to come. Fixes to some scripts for the Companions commentary. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Copyright 2023 Robin Scott. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. No more square font issue with a lot of lines. - Disabled more hello, goodbye, and combat lines. - A new romance mini-quest for players who have chosen to elope with Serana. - Radiant commentary on Ancient Technology quest. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. - Removed SDA Friendship requirement for the College of Winterhold commentary. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - Reworked Serana's map marker feature. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. Sometimes Serana may run off or her pathing may become wild.
Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - The romance quests can be experienced regardless of which side you choose in Dawnguard. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Aligned and fuz'ed the proper voice files for each. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. She chooses to stick around, and her ending reaction to you has been toned down a bit. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile).
Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. The player isn't her thrall or blood cow. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). In later conversations, romance can still be opted out of, as usual. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. radiant dialogue option. She will then call the player by their custom name! Serana can now order drinks in taverns every now and then. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. Spouse Merchant ability and daily gold. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. - Serana no longer drinks a blood potion (visibly) if she is not following the player. I've since added in safeguards to ensure that once quests are run, they are no longer run again. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - Added optional DX Crimson Blood Armor patch. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . Conditional to only occur if player has started the main quest and is recognized as Dragonborn. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Install hundreds of mods with the click of a button. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Implementation of NPC Interaction Framework. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. Big Content Update! - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Serana is no longer dismissed during The Silver Hand quest. - Fixed House of Horrors quest commentary not triggering, Fixed missing voiceline issue for Serana Husky commentary, Tweaked conditions for Serana's Radiant Hello Greet to trigger. Serana radiant interactions with many new NPCs. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Fixed xEdit script property Warning Message (was previously harmless though). The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Hey everyone! The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. This has been fixed. Linked in missing voice lines for Serana's radiant location commentary on the College of Winterhold (via 'What do you think of this place?'). If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Now they should act as regular 'hello' greetings. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. - A whole lot more subtitle fixes. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. 1.0 RELEASE! - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue.