You cant pick the same Synaptic Imperative more than once per battle, and youll need the unit that grants it to actually be on the battlefield, but those are the only restrictions. Goonhammer and Stat Check are Teaming Up! Gorgon is clearly built for a horde list, which sadly means that it suffers somewhat from the hordy units in this book maybe being a touch overpriced. Its been observed in a growing number of war zones across the galaxy, but it was on the planet of Mortrex that this bat-winged nightmare was first sighted. The Lurk list really stands out, but all three have some good choices, and because of Hyper Adaptation existing were going to flip our normal script and talk about the custom trait options first. Powers: Catalyst, Onslaught, Neurothrope 100pts And of courseweapon buffshelp bring the army up to par. Tyranids are notorious for unleashing living bombs on their enemies in the form of Spore Mines and Mucolid Spores, which can both be included in your army in their own right and spawned by various other effects and units. PierreTheMime: Couldnt have said it better. Both are T8 2+, and their guns have gotten a tuneup the Exocrine is down in shots once you factor in that it used to shoot twice but those shots are massively better, hitting at S8 AP-4 D3, making it better overall. Lets take a look at how things stack up. Finally, for your cheap choice, the Tyranid Prime. Get it as soon as Friday, Feb 10. This organism is a thrumming node of synaptic energies, a blazing beacon of the Hive Minds influence, able to reach out and augment the abilities of its swarm at will. I also really like that theres a bunch of options that all look appealing in the army rules, and while Leviathan does stand out, thats partially because it has a bunch of extra toys to draw on. AP nothin. Codex: Tyranidsis making its way inexorably towards fans, presumably to devour them or at least their hobby time. This is a prime candidate for either Dermic Symbiosis or Synaptic Enhancement Adaptive Physiologies, as the former keeps your mighty beast going longer and the latter allows you the benefits of Synaptic Imperatives and also shove Shadow in the Warp down enemy psykers throats early on. Youll find this army rewarding if you want to throw a daunting wall of chitin at your opponents and draw on a flexible pool of powerful abilities to ensure that their resistance is futile. The other key tool here is the Psychic Power Hive Nexus. If you prefer your small bugs more flappy and shooty then Blinding Venom for Gargoyles is excellent you pick a unit within engagement of them at the start of the Fight Phase and for 1CP that unit gets -1 to hit and cannot re-roll hit rolls. Tyranid Warriors. The Adaptive trait helps that Combat happen, providing you with charge re-rolls, which is fine but not spectacular there are going to be cases when youre trying to land two or more tricky charges in a turn and it will help, but if youre focused more on a few big nasties then switching out for the +1 charge from Hunt (which you can do) and using a Command Re-roll might be better. Units of Gaunts, Rippers, and even Gargoyles suddenly can be real threats. Not only are they massively tougher, their Encephalic Diffusion ability is now on their datasheet as a Psychic Action (which their Synaptic Imperative lets them perform as well as casting), theyre now one of the nastiest source of mortal wounds in the game. (note: as written this stratagem doesnt work at all, but it will presumably be corrected immediately so that it functions as above, and this is how we expect TOs to run it). Crusher Stampede is for big babies. The 9th Edition Codex: Necrons also launched on October 10, 2020 and is available now with the option of a snazzy Collectors Edition, too. Hive Guard. 3 Warriors, 3 Deathspitter, 3 Dual Boneswords, flesh hooks 80, No Slot Rules for constructing a Tyranid army, including new customisable Hive Fleet Adaptations. Being able to push out your Synaptic Link range without risking your more valuable bugs is super useful, and extra durability never hurts. Going near lots of Spore Mines is risky enough that this can be a real deterrent to the enemy, and though the price on these is maybe a little steep, theyre a fun unit to play around with. Starting at the top you have the Broodlord, who was made slightly tougher and nastier but lost all of their genestealer-specific bonuses. ++Monstrous Bonesword and Lashwhip Its the Sneaky Ones (). F*ck it. Every big bug in the army is improving, but were going to take a look at two of the biggest winners in a codex that is absolutely packed with more grisly gargantuans than you shake a bonesword at. Harpy 180pts SYNAPSE units can also act as part of the chain for a Synaptic Link, and each Synapse unit has a unique Synaptic Imperative ability that you unlock by including them in your army. Rounding out the stuff to talk about we have some standard 9th Edition fare extra relics, extra traits, and a way to manipulate your army wide mechanic. Wait, could that be? You can grab yourself a copy from theGW webstore now. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. These run you 80pts for a minimum squad of 10, and theyre fast, ObSec and can use Blinding Venom to tank through a combat an opponent undercommits to. Jormungandr provides Dense at a distance (18 for Monsters, 12 for everyone else) which is, as ever in 9th, fine but not spectacular. At that point, youre quite likely to be safer planning around Teleport Homers instead. As the title fighters for the new edition, Codex: Necrons and Codex: Space Marines were released before Christmas 2020, along with the Codex Supplements for the Blood Angels, Deathwatch, and Space Wolves. Lets start with a big one in the Maleceptor, one of the units in the running for best (non-Harpy) datasheet in the book, and a serious build around. More positive are the Exocrine and Tyrannofex, the big shooting bugs. Maleceptor, Psychic Scream, Catalyst 170 Gunum: This is the best unit in the book as written. Each breed ofSYNAPSEcreature in your army grants access to a different Synaptic Imperative think of it as a beast transmitting its specialised instincts across the rest of the Hive Minds command beacons. These wound anything exceptVEHICLESorTITANICfoes on a roll of 2+, which means the Toxicrene will effortlessly tear apart even the most elite infantry with its flailing feelers. You get choices for other kinds of murder machine too. Both the 9th editionGrey KnightsandThousand Sonscodexesreleased alongsidea double-army battlebox,Hexfire: Supernatural Warfare in the 41st Millennium. There were not a lot of hard details given, but we can all imagine that these details will be coming soon in a series of articles from GW, but we did learn some general ideas of what awaits us in the coming weeks. t001 table in sap. Codex: Tyranids First up is Codex: Tyranids. Some monsters are big and chunky, others are small and highly numerous. share. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. This contained two new models for the Chaos Knights faction, the Knight Abominant and savage War Dog miniaturesrounding out a previously limited roster. These two potent bioweapons shared with its smallerVenomthropecousins make the Toxicrene the perfect response to massedINFANTRY. Wings: I am writing after a day of GT play where I have had badly timed vehicle explosions result in the annihilation of key characters two games running, so this is looking pretty good from where Im sitting. Originallypackaged in theBeast Snagga Orks army box the introductory set for Warhammer 40ks newestOrk faction in July 2021,the book finally hit shelves independently on September 11. Hormagaunts are, at least, very fast, so there might be play in one big unit, and for both being able to start the game with a 5+ invulnerable save and mini-Transhuman from Warp Shielding and Leviathan is a decent mitigation, so we shouldnt write these off entirely, but they feel like they hit a similar issue to Eldar Guardians much better on paper, but adding an extra point to their price still means theyre not the right choice. Just insane when we are looking at the amount of firepower coming out of this model. We can imagine the Hive Mind cackling in its multitudinous voices as it pushes aSynaptic Imperativeover the swarm, making them even more formidable. On the theme of flying stuff avoiding retaliation we have Encircle the Prey, potentially one of the most powerful stratagems here. With its new plastic model, this classic critter is lunging out of the lore and onto the tabletop for the first time ever. Theres a total of 25 9th edition Warhammer 40k codexes out now (including codex supplements). HQ: Codex: Tyranids came skittling to pre-order on chitinous limbs on April 16, 2022. Weve already seen theSynaptic Imperative rule, and now were moving on from brains to gene-spliced brawn as we take a look at the most enormous beasts the Tyranids can bring to battle. It also contains a comprehensive Crusade section, 56 unit datasheets, an army of renown for Belakor, 25 warlord traits, 24 relics, and 36 stratagems. Finally, Pyrovores are low-key one of the most upgraded units in the book theyre much more durable and way more dangerous, with two flamer modes, one for 2d6 S4 Ap-1 shots and one for d6 AP-2 D2. The firstXenoscodex release of 2021, the brand new Codex: Drukhari or Dark Eldar if you remember their original, non-copyrightable name releasedonMarch 27, and is available tobuy now. DnD alignment: Lawful Good. This may change or be ruled not to apply, as the wording later in the book is standard, and this is harsher than other restrictions weve recently seen, but bear that in mind when planning lists. In addition to updated Tyranid datasheets and Tyranid lore, the codex includes plenty of customisation options in the form of Hive Fleet Adaptations and Synaptic Imperatives. Its a hugely powerful new rule which gives players a method to react to the turn order and positioning prior to each round and properly applied can be a huge force multiplier. Last up, Biovores who arent cheap, but might have some play. If youd rather make your gun spicier there are also relic versions of both the stranglethorn cannon and heavy venom cannon, both of which are massive upgrades on the routine version. More straightforward but potentially powerful is The Passenger, upgraded Adrenal Glands providing +2 to advances and charges, great on anything youre planning to bring out of deep strike (and very stackable with various Hive Fleet Adaptations). Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. Everything here reads as dangerous but, almost as importantly, relatively well-balanced and defeatable. Downlod Tyranid Codex for free (I know it's not legal) Hey everyone, I am trying to get into 40k and Tyranids and want to get a read of the codex/the datacards of the units before I decide on it as I heard 9th edition kinda fucked them over a bit. Toxicrenesare one of thegiant beast-breedsengineered by the Hive Fleets, specialised in biowarfare. Hes even tougher and deadlier than the average Lictor, with more wounds and a 4+ invulnerable save, is a CHARACTER so can be screened or use a Heroic, and prevents anything its in Engagement Range of from being selected as the target of any stratagems. The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts. The Tyrannofexs rupture cannon has long been one of the largest living weapons deployed to the battlefield, and its latest incarnation is a certified Titan-killer. A standalone version of the 9th edition Orks codex is now out in the wild. The good news for bug lovers is that the problem isnt that there are a whole bunch of duds as with all recent books, serious effort has clearly gone into making sure that whatever units you have in your collection, putting them on the table should feel powerful. Whether you want to dominate the Shooting, Psychic or Fight phases this book has got the bug for you, with plenty of potent tools for powering them up, including strong army-wide buffs from the new Synaptic Imperatives. Hive Tyrant with Wings, Warlord, Lash Whip and Monstrous Bonesword, Adrenal Glands, Raging Influence, Paroxysm, Onslaught, Synaptic Hive Blades (assuming they get fixed to work with a single sword) 205 This wingedTyranidmonstrosity will soon cast a gruesome shadow over the battlefields ofWarhammer 40,000. Tyranids look certain to have a big impact on the game, so either get those Carnifexes out of the cabinet or start working out your best bug hunting strategies. Depending on the situation, its a little short-range compared to its previous anywhere on the table regardless of LoS version but its still a decent trick. It lets you pick an enemy unit within Synaptic Link range in your Command Phase, and until your next Command Phase they cannot re-roll hits or wounds, and cannot re-roll Psychic Tests. Not a bad start overall certainly some toys to work with here. There are also a few speed boosts, always welcome, and probably the funniest and most unique of the lot in Thrashing Demise from the Trygon Prime, which lets any of your models with Death Throes trigger it on a 3+ rather than a 6+, and also lets anything without that ability deal a mortal back on a 6 when they die. As a reminder youre only allowed one model with the HIVE TYRANT keyword (including The Swarmlord) per detachment. Realistically, youre always starting out with Onslaught and Catalyst, then adding the Witchfire powers and Paroxysm to taste, maybe throwing in The Horror on a caster who is expecting to mostly use their Hive Fleet power just so its in your back pocket for Synaptic Channeling. In the unlikely event that they do get punked, the show isnt over for the Tyrant Guard they can pop Instinctive Rampage to become brutal killing machines, getting bonuses to hit, wound and a spectacular +4 to their charge so they can go out swinging. The Dark Angels Codex Supplementwent live for pre-order on January 30and released on February 6, 2021 you canorder it right now on the GW site. It wouldnt surprise us if its meant to, so if that gets added in the FAQ, and even before that its probably still worth buying, as the stratagems they use to go off are all Epic Deeds. This is a great Warlord trait that is all about the mission, and there's nothing wrong with that. Sold by A-Z Warehouse Deals and ships from Amazon Fulfillment. Both of these are Living Artillery, and thus are largely bypassed for most rule purposes other than either getting shot or blowing opponents up. Get it as soon as Wednesday, Feb 8. Even if Crusher Stampede and the Supplement end up getting cut this is still a great option. The Hive Crone is a much more normal all-rounder flyer with some neat tricks against opposing FLY units, but as long as the Harpy exists in its current form there is zero chance you will ever take one in your precious two FLYER slots. Seems great on a Flyrant, but also very strong on a Trygon Prime, where the volume of attacks works super well with it. ++Relic: Chameleonic Mutation Mind you, going in this build direction will prevent abusing the wonders of Crusher Stampede. Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. Customer reviews and photos may be available to help you make the right purchase decision! Tyranids 9th Edition Codex John Apr 9, 2022 Gaming Aids/Product Reviews 40k, Article, Blog, Can You Roll a Crit, Citadel, Competitive, Crit, Games Workshop, Gaming, GW, Hobby, Miniatures, Tournament, Tyranids, Warhammer, Warhammer 40000, Warhammer 40k Reviewing the new Tyranid codex for Warhammer 40,000! Compared to a regular walking Tyrant it has an extra wound and a LOT more attacks with its bone sabres, but the major shifts are with its abilities. However, if one of these creatures dies before you can use its Imperative, you lose that option for good so dont let the enemy eliminate all yourTyranid Warriorsbefore you have the chance to fire offGoaded to Slaughter. The Trygon is pretty much the same stat-wise as the Prime over in HQ, so youre basically paying 30pts less in exchange for not getting Synapse or access to relics/traits. ++4x Bonesword and Lashwhip Theres some nice stuff here overall, and while its probably eclipsed by big monster mash lists out of the gate, theres some depths worth serious exploration. 5x Tyranid Warrior 145pts This was a stand-alone book release from GWs specialist sister store, Forge World, to bring in-line a number of their special/limited edition miniatures with 9th Edition. Thats the old out the way, onto the new. Just one here, the Sporocyst, and it sits in the comfortable spot where it looks pretty cute and interesting, and does enough that itll be fun for casual play without doing anything wildly stupid to the competitive metagame. TheWorld Eaterstied off all the Warhammer 40k Chaos factions and in fact, all the codexes for 9th edition. Theyre also a 9W character, meaning they can be protected by other monsters, which unfortunately for everyone else can include a Hive Tyrant that is, itself, being Bodyguarded by Tyrant Guard. Purestrain Genestealers: Whos ready for razor hugs?Credit: Pendulin. Itsnoweasier to make lists with a mix of the Drukharis sub-factions: Kabals, Wych Cults and Haemonculus Covens. The Maw-Claws of Thyrax provides full wound rerolls without the spend for Voracious Appetite, as well as increasing the number of attacks each time you kill a model.