He flipped out and wasn't expecting that, but everyone else enjoyed it because the guy was being an idiot. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. Your Intellect and Dexterity scores increase by 1. Half-Orc - fierce and . All hexlings share certain traits as a result of their curse. You can speak, read, and write Common and one more language of your choice. Name Ability Size Source. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. You cant discern color in darkness, only shades of gray. By the combination of their fiend-touched blood and animalistic physiology, gnolls develop noticeably faster than most humanoids of their size, reaching adulthood around 8 years of age. judge steele middle district of florida. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. Centaurs from the Feywild have a mystical connection to the natural world. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. Mechanically, bugbears have an awful lot going for them. Your bite is a natural weapon, which you can use to make unarmed strikes. Makes sure to take some UA to make it not the worst subclass avaliable. What are they hiding? Whichever the case, once in a while in a bloodline like this, a child may be born as something not quite human. If you're playing a lizardfolk with . The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Size. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Far below the surface world, these deep dwarves were warped by the strange magical energy a transformation that was only accelerated by the cruel experiments of mind flayers and other aberrations. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Shifter 5E Race Guide | Tips and Builds for the Shifter Race Dragonborn are all distantly related to a particular type of dragon and gain a breath-weapon attack tied to their particular color as well as resistance to a particular damage type associated with their draconic ancestry. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. They can live to be over 300 years old.Alignment. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Kobolds are a common enemy fought in low-level combat encounters. This is one of the reasons people believe the first Minotaurs were created by the Lady of Pain (ruler of Sigil, city of doors) to patrol her labyrinths. They usually reach adulthood at the age of 25, and become old at 180 years. Roll20 uses cookies to improve your experience on our site. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Whispers and rumors often follow in the shadow of a hexling. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. [Top 15] D&D Best Druid Wild Shapes (Ranked) | GAMERS DECIDE Play converted DMsGuild community content, now on Roll20. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Cockatrice | D&D 5th Edition on Roll20 Compendium They build great cities on the ocean floor and patrol the depths using their webbed hands and feet to swim as fast as most creatures walk. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. Can my druid turn into this at level 5 after meeting one in the adventure? Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Still a little front loaded with power especially the Magic Animus needs a stern look. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. It seems as though a rebellion formed against them because of their ruthless nature. Main Spells/Abilities: Divine Fury, Warrior of the Gods. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. Your base walking speed is 30 feet. They are very intelligent, and just prefer the simpler life of tribalism. You can read, speak and write Common, Sylvan and one extra language of your choice. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Your Charisma score increases by 1. When one of the crocodile's heads is asleep, its other head is awake. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Update your cookie preferences. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Name Last Modified Size; Parent Directory-- . I heard he too carry the mark.". They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. In addition, you can hold your breath for 15 minutes, and you have a swimming speed equal to your walking speed. They are considered to be medium size unless in a form that grants a larger size bonus. https://taimasart.tumblr.com. Some, entranced by the beauty of the open ocean, have evolved into sea elves aquatic elves who live throughout the oceans and on the elemental plane of water. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Crocodilians are slow on land but much faster in the water. The one thing that unites the people from all these different races is that, sooner or later, some of them decide to become adventurers. Phoenix - DnD Wiki | Dungeons and Dragons (D&D 5E) On a successful save you're blocked from their mind and can't use this ability again against them for seven days. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. A hexling child may wake up to find that their bed is frozen over by frost, or scare themselves and their family as their voice suddenly boom loud and the earth begin to tremor when they raise their voice. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. Bite. You can also use your tail as a weapon. Lizardfolk Variants. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. Crovics typically have a lifespan equivalent to that of humans. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. Challenge Rating: 1 to 7. Since then, men has gone missing passing those parts. You still cant increase a starting ability score above 20. Evil Eye. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. The lizardfolk have some racial traits. Your size is Medium.Speed. Amphibious. https://www.dandwiki.com/w/index.php?title=Aligotarian_(5e_Race)&oldid=1654331. The first time it enters a creature's space on a turn, that . Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. They do wish to survive, but they also wish to show off their victories to others and are very prideful. You have advantage on Dexterity (Stealth) and Wisdom (Perception) checks, while in swamp environments.Aquatic Hunter. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. Crocodile. They tend to be chaotic in alignment. Dnd Races 5e (5th Edition) - Character Races for Dungeons & Dragons You can speak, read, and write Common and Draconic. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Dungeons & Dragons 5th edition You have a ring or spiral pattern of moles or freckles somewhere on your body. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Humanoid crocodiles that lurk in swamplandsAbility Score Increase. Tail. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Your Intelligence score increases by 1. Crocodile | D&D 5th Edition on Roll20 Compendium Alignment. Lizardfolk 5e. Instead of Sylvan, you can speak, read and write Infernal. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Witch Legacy. Two Heads. Armor - DND 5th Edition - Wikidot As a hexling with this ancestry, you are often cold to the touch, and favour cold weather, even enjoying being out without jacket in the dead of winter. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. * search . Your nails have unnatural strength and can be used as natural weapons when making unarmed strikes. Yuan-Ti blend poison resistance with innate spellcasting and an (unsurprising) affinity for snakes which, depending on the campaign youre in, could see you collect a seriously sizable snake army. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. They did not know, but he heard their every word. By continuing to use our site, you consent to our use of cookies. 4 Barbarian: The Path of the Zealot. Your Constitution score increases by 2, and your Strength score increases by 1.Age. This keeps the aligotarian healthy, and gives them energy. Speed. Crovics are roughly 200 pounds, and 5-6 feet tall. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Yuan-ti are often considered one of the most powerful races in 5e, starting the game off with a host of great abilities. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings.
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